You even knew it had undergone some changes during the process of being tested in what was a large scale competitive environment, the ESEA. You knew the map was significant for CS, had a story to tell. ![]() Think of Lite again, as that’s a great example. Can you make your case on why your map should be played? But for that you have to know your endgame. I’m not the only one, check out this video on CS:GO for example. I don’t think it’s bad per se to sometimes maybe force some maps on the players. Let’s say we add up to 30 maps (why not) to the rotation pool which are mostly unknown It would only make the players frustrated that their flashes and wallbangs don’t work anymore, offering very little in exchange. Perhaps you could have Inferno CZ as a choice for the “Inferno special” too, but personally I don’t think that version is worth much. Nevertheless that also makes that Aztec iconic and significant in the game history. Maybe the b7.0 - 1.0 version, the one with the redesigned B bombsite, is even more CT sided than the rest. Here all of them seem to be similarly suitable for competitive gameplay. And now it’s all those different Aztecs, the 1.6 one, 1.1 - 1.5, b7.0 - 1.0, b6.5 - CS b6.6 and CZ to occupy one slot, each 20% probability to show up among the available choices. As I said earlier in one of the posts, I don’t think the first Inferno was on par with today’s map standards and for this reason you probably don’t want it to have as a choice more often than in 1 in 20 games.Īlternatively, you can do the same with Aztec. Inferno CS 1.3 - CS 1.5 and Inferno CS 1.1 now randomly take over its place, each with, let’s say, 20% and 5% chance to do so. ![]() The following is not what I personally encourage or discourage, just want to throw some more examples out there.įor one, you can have “Inferno special” week or month, and during that time it’s Inferno to be randomly swapped with the alternatives. The other ones are fixed and don’t change. Meaning, that it’s either Mill or Tuscan to show up among the choices, each with 50% probability. But do you actually want to have both Mill and Tuscan in the matchmaking map pool at the same time?Ī possible solution is for both of those maps to occupy the same slot in the pool and be randomly selected before the players get to choose the map from the available 7 (or 9). ![]() I won’t argue it’s a bad maps or anything, because obviously it’s great.
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